![]() ![]() Potion of Fire Breath: Just an extremely spicy hot sauce.īoots of Levitation: The boots float 1 foot off the ground. Spell Scroll: When used, a voice calls out "S-C-R-O-L-L". Potable Hole: A hole that is not portable, but is full of water that is safe to drink. Rod of Wander: A rod that causes the owner to have no sense of direction. Wand of Cold: Ranged touch attack, gives the target a cold.įeather of Ring Falling: Anyone holding this feather has their rings fall off. Rod of Wonder: When activated, makes a random 'I wonder' statement. Ring of Invulnerability: The ring can never be destroyed. Two-Handed Sword: Has two nonfunctional hands built into the hilt. Hat of Disguise Self: Once per day, on command, this hat will cast Disguise Self. Ring of Non-visibility: You become invisible, as long as no one is looking at you. Solar Torch: This magical torch is devoid of heat but will stay lit as long as it's in bright sunlight.īead of Usability: When activated, the Bead of Usability is used. Unfortunately, none of its luck seems to brush off on its owner. The Lucky Charm: This charm is very lucky. However, you may only disguise yourself as yourself and the spell gives no bonus to Disguise checks. That merchant just put an aura on it to make you think it was magical.īelt of Self-Disguise: This belt can be used 3 times per day to use Disguise Self as the spell. Pet Rock: At first look, this seems to be a completely normal pebble. Tome of Uselessness: Whenever this plain brown tome is opened, it closes (as the open/close spell). Heavy Flail: A normal flail that makes the wielder 50lbs heavier.įire Arrow: Any creature hit is immediately and inextricably fired from any employment they have.īoots of Extra Action: You gain an Action by tapping the heels together. Movable Rod: This small rod, that fits in a satchel, is easily moved from place to place.Ĭloak of Disease Immunity: The cloak cannot be infected by any diseases.įlame Resistant Shirt: When you put it on, it becomes soaking wet. Invisibility Cloak: The cloak is invisible. Wand of Create Wand: When used, creates a new Wand of Create Wand, previous wand disintegrates. Shield +1: A regular shield with "+1" as the emblem. Wand of Wonder: Everyone who sees the wand for the first time must say 'wow, neat!' or something to that effect. When you press your finger into its back it makes an over exaggerated "Bleh' sound and spits a tiny handful of confetti about three inches.ĭecanter of Endless Water: Decanter included, endless water sold separately. ![]() Little Steve: This tiny doll has a small hole in its mouth. The little sparkles in the globe dance around on their own whenever precipitation of any kind is going on. The Weather Globe: This snow globe features a snowman holding an umbrella. The Orb of Slope Detection: It rolls down any slope present. Because it's paper.įingerless Gloves: The gloves make your fingers invisible. Scroll of Fire Detection: If the area around the scroll is on fire, then the scroll will warn you. Wand of Secrets: The purpose and how to use this wand is a secret. Potion of Hydration: A glass vial filled with water. Wand of Amazing Pigmentation: An ordinary paint brush. Ring of Detect Fire: A ring that helps you detect if something is one fire. A DC 15 perception check dispels the illusory gold pieces. The Infinite Gold Pouch: A gold pouch that produces an additional illusory gold for every gold pulled from it. Ring of Regeneration: This steel ring will slowly repair itself over the course of 1d4-1 days if broken. Sword of Judgment: Allows wielder to locate the nearest certified judge. Sword of Sunlight: A sword that shines as bright as the sun when unsheathed, blinding all creatures within line of sight, including the wielder.īoots of Teleportation: Clicking the heels together teleports the boots, but not the wearer, to the destination. Glasses of Perception: A normal pair of reading glasses. Wand of Disintegration: The wand turns into dust when used. Ring Of Attunement: While worn, this ring grants the user an extra attunement slot. Hearth Potion: Deals 1d4 fire damage when consumed. ![]() Skeleton Key: A key made from a skeleton's femur bone. Never let's it out.Īlchemist's Jar: A glass bottle once owned by an alchemist. Wish Scroll: When activated, this scroll summons the closest wishing well to the player's location.Īmulet of Spell Storing: Stores one spell cast into it. Rope of Entanglement: A rope that cannot be untangled.Įlixir of Confusion: Just a vial of very cheap booze. Wand of Night Vision: It's just a basic torch. Invisible Ring: When activated, the ring turns invisible. ![]()
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